150 advanced blocks for modern sound design.

A new suite of powerful blocks based on legendary Eurorack modules, with some unique blocks for advanced sound design.

Features include:

  • Tangle Oscillator, a powerful oscillator block that uses a fusion of extreme phase distortion (twisting, warping, repeating and mixing basic waveforms for knotty twisted sounds) with FM synthesis, great for thick, harmonically rich timbres. The block also features 7 lofi modes which authentically model vintage digital DACs with gritty digital noise and jitter, great for some dirty old-school digital synth tones.
  • A flexible analog modelled filter with 8 different models (Moog, Korg, Roland etc). A variety of filter slopes plus notch and comb filters are available and all filter types can be flexibly re-ordered and morphed.
  • A high quality wavefolder block closely modeled on the timbre effect found in the Buchla Easel.
  • A collection of powerful modulation blocks, including the Ramp Generator block, based on one half of the Make Noise 'Maths' function generator module, plus a flexible multi-breakpoint envelope generator and a collection of randomising blocks: chaos, brownian motion etc.
  • A curated selection of 'Nano' utility blocks, updated and revised specially for the pack.
  • A collection of high-quality and innovative effect and processing blocks based on popular Eurorack modules.
  • A flexible global snapshots system. Snapshots can be stored for each individual block or for the whole rack, then selected and morphed between using the Snapshots block. 
  • Updated Nano Sequencer blocks included for building generative sequences, arpeggiators or generating complex phrases. Multiple Sequencer Segment blocks can be daisy-chained for a ratcheting style step sequencer of any length. The Conditional block works using a similar idea to the ‘conditional trigs’ found in the Elektron series of groove boxes, great for organic evolving sequences.
  • Bleeding-edge dsp and analog modelling throughout, for best-in-class audio quality.
  • All blocks are also available as polyphonic versions as well as an extensive collection of polyphonic 'Nano' Blocks, available for the first time.

 

 

 

Included modules:

Oscillators

  • Tangle Oscillator - An oscillator block based on a fusion of phase distortion (twisting, warping, repeating and mixing basic waveforms for knotty twisted sounds) with FM synthesis. The bock also features 7 lofi modes which authentically models vintage digital DACs with gritty digital noise and jitter, great for dirty old school digital synth tones.
  • Mini Oscillator (Analog) - A high quality analog modelled oscillator with a fat organic sound. A variety of FM modes are available from the OPTIONS page. The RESET port can also be driven at audio rates for ‘oscillator sync’ effects.
  • Mini Oscillator - A simple oscillator that can be used either as an audio rate oscillator or as an LFO.
  • Noise - Pure noise oscillator with 7 different styles of noise plus low and high pass filters.

 

Effects

  • Compressor - A high quality stereo compressor effect with a 3 different compression models (Peak, RMS and Optical).
  • Diffusion Delay - A ping-pong delay with blur and diffusion in the feedback path. Can be used both as a delay or as a reverb effect. Also features lofi DAC emulation for gritty digital reverb tones.
  • Folder - A wavefolder, similar to the timbre effect found in the Buchla Easel.
  • Grain Cloud - A granular effect with independent control over pitch, delay-time and grain length, grain density, and jitter. The pitches of the grains can be snapped to a key or a scale, the grains can be fired off manually using the GATE port.
  • Multi-Tap Delay - A 16 'tap' multi-tap style cascading delay with damping and 'Ping-Pong' modes. Can be used as a stereo delay and comb-filter effects or modulated for thick choruses or special effects.
  • Reverb - Classic reverb effect with a choice of 8 different reverb styles. There are options to reduce sample rate, bit depth and increase saturation for gritty, vintage digital effects.
  • Safety Limiter - Limits the level of the signal when it goes above the threshold. Place this block at the end of your rack to protect your speakers from spikes.
  • Unison - Splits the incoming signal into several detuned layers for thick stereo unison and 'supersaw' sounds. The RESET input resets the buffer that is used to detune the layers. If the RESET port is not connected then this buffer resetting is triggered when the input exceeds a threshold set by the THRESHOLD control.
  • Waveshaper - A waveshaper with built-in wavetables (either synthetic or derived from analog hardware) for various styles of saturation, waveshaping and clipping. The shaper makes use of the 'Infinite Linear Oversampling' technique to reduce aliasing artefacts when pushed using extreme settings.
  • Stereo Waveshaper - A stereo version of the Waveshaper block.
  • Lofi Delay - Models a simple lofi digital delay line. Use this block in combination with a mixer and processed feedback paths to create more complex delay effects.

 

Filters

  • Filter - A high quality analogue modelled multi-mode filter. There are 8 filter types which can be arranged and morphed in any order:

    • Low Pass
    • Band Pass
    • High Pass
    • 2 Notch
    • 6 Notch
    • 2 Notch Inverted
    • 6 Notch Inverted
    • Comb Filter

      There are 8 different models available for the filter, selectable on the options page:

    • LAD A = Ladder filter style A
    • LAD B = Ladder filter style B (used by Moog)
    • LAD C = OTA style ladder filter (used by Roland)
    • DIODE = Diode filter (used in Roland TB303)
    • TSK = Sallen-Key style filter (used by Korg)
    • CLEAN = Clean filter with only LP, BP & HP shapes.
    • DIRTY = Filter with an aggressive / dirty tone, with only LP, BP & HP shapes.

      The filter features pre or post filter saturation with 6 styles of distortion:

    • SAT = Simulation of analog saturation.
    • SINE = Sine-wave shaped wave-folding distortion with lots of tone.
    • SINE X10 = Extreme wave-folding style distortion.
    • KINKY = Triangle shaped wave-folding.
    • DRIVE = Simulation of an overdrive pedal.
    • CLIP = Hard clipping.
  • Mini Filter - An analogue modelled multi-mode filter with a 'zero feedback delay' design. Filter shapes are Low Pass, Band Pass, High Pass and Band Shelf.
  • Mini Filter (Stereo) - A Stereo version of the Mini Filter block.

 

Modulation

  • Brownian Motion - Brownian Motion - Incoming gate signals generate random values that drift up and down randomly. Each new value is a random distance from the previous value.
  • Chaos - A chaotic signal generator, based on the 3D Attractors Block made by Roy, using the attractor collection created by Franz Baureis.
  • Envelope - A versatile ADSR (attack, decay, sustain release) style envelope with individual SHAPE controls for each stage.
  • Follower - An envelope follower. Follows the input signal and outputs a modulation signal equivalent to the input signal's amplitude. 
  • LFO - A versatile multi-wave LFO (Low Frequency Oscillator).
  • Modulation Lane - A powerful multi-breakpoint modulation lane. The block can be synchronised with the host’s playback in order to automate parts of a rack, or triggered from the GATE port to use the block as a versatile envelope. The block features 8 patterns for storage which are connected to the block’s snapshot system. These patterns can be also be triggered by MIDI or from the PATTERN port. The block allows modulation of the loop start and end points and of the level of individual nodes and also supports full undo and redo for edits.
  • Nano Envelope - A simple ADSR (Attack, Decay, Sustain, Release) envelope.
  • Ramp Generator - A multi purpose block that can be used as a ramp signal generator, oscillator, slew processor, envelope, clock source or waveshaper.
    The block has 3 input ports, RESET, TRIGGER and SLEW for for driving and triggering the ramps:
    • RESET = A positive zero crossing at this input causes the ramp cycle to restart. The ramp will restart from its current level, rise at the rate set by the 'RISE' control until the level reaches maximum (1) and then fall back to 0 at the rate set by the 'FALL' control, completing the RISE-FALL cycle. A gate signal at this port turns the block into an AD (attack-decay) envelope.
    • TRIGGER = Positive values at this port will trigger the ramp to rise all the way up until it reaches the original triggering value. It will rise at the rate set by 'RISE' and fall at the rate set by 'FALL' but will always continue to ramp up or down until the trigger value has been reached. This port is similar to Reset port except the input values control the destination level of the ramps. This port can be thought of as kind of a cross between the Reset port and the Slew port. A gate signal at this port turns the block into a velocity sensitive AHD (attack-hold-decay) envelope.
    • SLEW = Signals at this input will be ramped smoothly between values. The 'RISE' and 'FALL' controls set the rise and fall time of the ramps. This port can be used with pitch signals to give a pitch glide effect or to smooth modulation signals.
  • Randomizer - Incoming gate signals generate random values.
  • Segment - A single segment of a multi-breakpoint envelope. Daisy-chain several segments by connecting OUT to IN and RESET to RESET. When a gate signal is received at the RESET port the current value at the IN port is used to determine the starting level of the segment. The output will then fall or rise until it reaches the value of the LEVEL control for the duration set by the TIME control. 
  • Synced Segment - A single segment of a multi-breakpoint envelope. The duration of the segment is synced to the host tempo.

 

Sequencers - Position Modifiers

The sequencer blocks in the pack are all driven by a ‘position’ signal that needs to be connected to their POSITION port. The position signal is just a signal that ramps up from 0 to 1 slowly in a looping fashion. The position signal simply represents the current position of the sequence (the RAMPS block can be used to generate a suitable position signal, although really any audio signal can be used, for example the output of an oscillator or an LFO). The following position modifying blocks are designed to modify this position signal in order to modify the playback of the sequence, repeating or skipping section etc. If you connect a Modulation Scope block before and after the position modifying blocks you can see visually how the signal is being modified in order to alter the playback of the sequence.

  • Conditional - Applies a condition for each step of the incoming position signal, step will only play if that condition is met.
    Modes:
    • ---- = Step always plays
    • OFF = Step never plays
    • 1:2 = Step plays on the first bar every 2 bars
    • 2:2 = Step plays on the second bar every 2 bars
    • 1:3 = Step plays on the first bar every 3 bars
      etc
    • FILL = Step plays when the FILL port is positive
    • !FIL = Step plays when the FILL port is not positive
    • 5% to 95% = Probability the step will play
  • Repeat - The incoming position signal is modified by repeating each step. Setting the repeat count to "SKIP" will result in that step being skipped.
  • Roll - The incoming position signal is modified by adding repeats for each step.
  • Time Shift - The incoming position signal is modified by shifting the position of each step forward or backward in time.

Sequencers - Sequencers

  • Euclidean Sequencer - The number of gates, set by the GATES knob, will be distributed equally across the number of steps, set by the STEPS knob.
  • Gate Sequencer - An 8 step gate sequencer.
  • Level Sequencer - An 8 step level sequencer.
  • Note Sequencer - An 8 step note sequencer. Click on a step and hold and then play a MIDI note to set the value of that step via MIDI.
  • Seq Segment - A single segment of a sequencer. Daisy-chain several segments by connecting the 'NEXT' port to the next segment's 'RESET' port.
    There are 16 playback modes:
    • REPEAT= Repeat steps
    • SINGLE = 1st step only
    • HOLD = Hold steps
    • MUTE = Mutes the segment
    • ||-- = Repeating 4 step pattern
    • ||-||- = Repeating 3 step pattern
    • |--| = Repeating 4 step pattern
    • |-||-| = Repeating 3 step pattern
    • RAND = Random pattern
    • ROLL = High-speed roll (4X normal speed)
    • UP = Speeds up
    • DOWN = Slows down
    • JITTER = Random 'jittery' timing
    • SWG1 = Mild 'swing' feel
    • SWG2 = Strong 'swing' feel
    • ? = Selects one of the previous 15 modes at random
  • Value Sequencer - An 8 step level sequencer.

Sequencers - Tools

  • Counter - Counts up to 32 steps. The position of the counter is incremented by gates received by the GATE input. The block outputs POSITION signals between 0 and 1 that represents the current step number.
    The 'STEP MODE' control sets the mode and direction of movement of the sequencer. The following modes are available:
    • FWD (forward) = The sequence plays forwards.
    • REV (reverse) = The sequence is reversed.
    • FWD-REV (forward then reverse) = The sequence plays forwards and then backwards, for example: 1,2,3,4,4,3,2,1,1,2,3,4 etc.
    • TRI (triangle) = Same as FWD-REV but adds an extra step at the end so that the first and last steps aren't repeated, for example: 1,2,3,4,5,4,3,2,1,2,3,4,5 etc.
    • PATT 1 (pattern 1) = Plays back the sequence using a pattern.
    • PATT 2 (pattern 2) = Plays back the sequence using a different pattern.
    • RAND (random) = Plays back the steps randomly.
    • GLITCH = Same as FWD except every so often plays a random step.
  • Position Divider - Splits up a position signal into up to 4 separate position signals.
  • Position Splitter - Splits up a position signal into up to 4 separate position signals.
    The are 5 different modes for splitting the signal up in different ways:
    • FAST = The position signal is split into parts of even length and then each part is multiplied by the MULT knobs.
    • REPEAT = The position signal is split into parts of varying length (depending on the MULT knobs) and then each part is multiplied by the MULT knobs, therefore repeating each of the sections yet keeping the speed of each section the same.
    • SPLIT = The position signal is split into parts of varying length (depending on the MULT knobs).
    • FIX = Same as REPEAT except the the overall length of the sequence is fixed.
    • STRETCH = Same as SPLIT except the the overall length of the sequence is fixed.
  • Click on the LEDs to mute the outputs. You can also use these LED buttons to select how many steps are in the sequence if the only the POS output port is connected.
  • Ramps - 3 ramps which can be used to drive sequencers, in a single block.
  • Swing - Adds a swing feel to position signals at the inputs

 

Utilities

  • Stereo Mixer - A 2 channel stereo mixer. The mixer has 6 modes with which it uses to mix the channels:
    MIXER MODE
    • MIX = Normal Mixer.
    • RING = Ring Modulation. Level control 2 & 4 function as a dry/wet controls (the mode of ring modulation is set using the RING MODE control on the options panel).
    • AM = Amplitude Modulation (the mode of amplitude modulation is set using the RING MODE control on the options panel).
    • S&H = Sample & Hold Method 1 (Holds the signal value when input 2 crosses zero). Level control 2 & 4 function as a dry/wet controls.
    • HOLD = Sample & Hold Method 2 (Holds the signal value when input 2 is positive, passes the signal when input 2 is negative). Level control 2 & 4 function as a dry/wet controls.
    • OR = Selects the signal with the highest numeric value.
      If the individual channel outputs are connected but the channel inputs are disconnected then the outputs will send out a constant value equivalent to the setting of the level control, enabling the level control to be used as a 'macro' control.
  • Mixer - A 4 channel mixer. The mixer has 6 modes with which it uses to mix the 2 sets of channels:
    MIXER MODE
    • MIX = Normal Mixer.
    • RING = Ring Modulation. Level control 2 & 4 function as a dry/wet controls (the mode of ring modulation is set using the RING MODE control on the options panel).
    • AM = Amplitude Modulation (the mode of amplitude modulation is set using the RING MODE control on the options panel).
    • S&H = Sample & Hold Method 1 (Holds the signal value when input 2 crosses zero). Level control 2 & 4 function as a dry/wet controls.
    • HOLD = Sample & Hold Method 2 (Holds the signal value when input 2 is positive, passes the signal when input 2 is negative). Level control 2 & 4 function as a dry/wet controls.
    • OR = Selects the signal with the highest numeric value.
      If the individual channel outputs are connected but the channel inputs are disconnected then the outputs will send out a constant value equivalent to the setting of the level control, enabling the level control to be used as a 'macro' control.
  • Snapshots - Controls the block's snapshots globally both using a wireless connection and also using OSC and MIDI.

 

Nano Utilities

A suite of 'Nano' utilities selected and updated for the tangle pack.

  • DC Filter - Filters out any offset and DC (direct current) present in the signal.
  • Fader (Bidirectional)- A single bidirectional fader. Drag on the fader to set the value, double-click to mute it, right-click and drag to finely adjust the value.
  • Fader - A single level fader. Drag on the fader to set the value, double-click to mute it, right-click and drag to finely adjust the value.
  • Faders - A bank of 6 level faders.
  • DC Filter - Filters out DC (direct current) signals.
  • Greater than Outputs a 1 if input A is greater than input B.
  • Input Range - Scales the input signal of range between the settings of the HIGH and LOW controls to a full range between 0 and 1.
  • Invert - Values are inverted, positive values become negative and negative values become positive.
  • Level - Reduces the level of the incoming signals.
  • Loop Player - A simple looping sample player. The playback of the loop is synchronised to the host tempo.
  • MIDI In - MIDI input block.
  • MIDI Out 3 - Sends out MIDI note messages on 3 different channels.
  • Multiply - Multiplies 6 pairs of inputs.
  • Nano Mixer - A 6 channel mixer.
  • Nano Panning Mixer - A 3 channel mixer with panning.
  • Nano Stereo Mixer - A 6 channel mixer. If the right input is not connected then the left mono input will be sent to both left and right outputs.
  • Note Merge - Merges mono pitch and gate signals together and outputs the merged notes to a pair of polyphonic pitch and gate ports. Click on the LEDs (compact view only) to mute each channel.
  • Note Quantizer - Snaps incoming notes to a custom scale. To individually set all 12 notes of the scale use the additional ports available in structure view.
  • Poly MIDI In - Notes arriving from MIDI are sorted according to the state of the LO-HI button and then sent out to the 5 pairs of monophonic PITCH and GATE output ports.
  • Range - Scales the input signal to a range between the settings of the HIGH and LOW controls.
  • Sample & Hold- Sample & Hold, a positive zero crossings at the TRIGGER port holds the value at IN 1.
  • Scale - Snaps incoming pitch signals to a scale.
  • Single Scope - An audio rate scope.
  • Mod Scopes - A bank of 5 bidirectional modulation scopes.
  • Scopes - A bank of 5 audio rate scopes.
  • Select - A bank of 8 radio-buttons. There's a hidden control on the bottom right corner to enable MIDI control of the selection.
  • Selector - Selects a signal from up to 8 inputs.
  • Smoother - 3 channels of linear smoothers.
  • Sum 3 - Sums 3 incoming signals.
  • Sum 6 - Sums 6 incoming signals.
  • Switches - A bank of 'hard' cable switches. A modulation signal greater than zero will turn on the switch.
  • Maths - Applies the following operations to the input:
    • INV = Inverts the signal
    • RECT = Rectifies the signal (flips the negative portion of the input signal to make it positive).
    • UPPER = Only passes the positive portion of the signal.
    • LOWER = Only passes the negative portion of the signal.
    • X^2 = Squares the incoming signal (multiplies it by itself).
    • 1-x = subtracts the incoming signal from 1.
  • Logic - Applies a logic operation (AND, OR, XOR etc) to the inputs:
    • AND = Outputs a 1 if input 1 and 2 are positive (greater than zero).
    • OR = Outputs a 1 if input 1 or 2 are positive.
    • XOR (Exclusive OR) = Outputs a 1 if input 1 or 2 are positive but not if both are positive.
    • NAND (Not AND) = Outputs a 0 if input 1 and 2 are positive otherwise outputs a 1.
    • NOR (Not OR) = Outputs a 0 if input 1 or 2 are positive otherwise outputs a 1.
    • NOT 2 = Applies LOGIC NOT to input 1 (outputs 0 if the input is positive, outputs a1 if it's not positive).
  • Tidal Note - Receives note messages from Tidal Cycles (tidalcycles.org) via OSC, using the Tidal command 'note' (see the boot file in 'Extra' folder). Outputs pitch, gate and other control signals
  • Tidal Modulation - Receives control messages from Tidal Cycles (tidalcycles.org) using the Tidal command 'control' (see the boot file in 'Extra' folder. Outputs control signals between 0 and 1.
  • Tidal Cycle - Sends out the current Tidal Cycles cycle position as a value between 0 and 1.

 

Polyphonic Blocks

The polyphonic blocks feature special polyphonic ports denoted by a light grey circle around the edge of the port.

Polyphonic output ports can be connected to monophonic input ports and vice versa. There are also various utility 'Voice' blocks to convert polyphonic output signals to individual monophonic signals for each voice or to modulate the individual voices etc.

Monophonic output ports can be connected to polyphonic input ports, you can for example connect a monophonic signal from the regular (non-polyphonic) Mini Oscillator block to the polyphonic 'A/B' modulation input ports of the Polyphonic Filter block to modulate all 5 voices simultaneously.

All polyphonic blocks are set to 5 voice polyphony by default (if required this can be changed for each block using 'Voices' setting in the inspector when the blocks are loaded in ensemble mode).

Most of the polyphonic oscillator blocks have an AMP (VCA - voltage controlled amplifier) port that controls the volume of the voices. This port also switches off processing of the voices when the value is zero, therefore you can save some CPU power by using these ports (by connecting an envelope or gate signal to it).

For convenience the A/B modulation sliders on all of the polyphonic versions of the blocks are hard-wired to 2 internal voice spreader circuits, which can be used to apply some spreading to the control's value across the 5 internal voices. Modulation Bus A is wired to a uni-directional spreader and Modulation Bus B is wired to a bi-directional spreader.

For example, to create a detuned 'unison' sound using the 'Tangle Oscillator (Polyphonic)' block first connect the block to Reaktor's output and set the shape to SAWTOOTH, with nothing connected to the B modulation bus port (so that the bi-directional spreader is used instead), you can increase to the B modulation amount slider (click on the 'B' button to show it) to begin spreading out the tuning of the 5 voices for a thick, 'unison' type sound. As you increase the modulation slider you will see the 5 modulation indicator triangles spread out around the control indicating the fine tune position of the 5 individual voices.

The modulation indicators around the knobs of the blocks will show the current modulation values for each voice. Other parts of the user interface, for example sample waveform and filter displays will only show the display for the most recently played voice. Sometimes these displays can get out of sync with incoming MIDI notes, if this happens just save and re-open the rack, and the displays will be correctly synchronized with the incoming MIDI notes.

 

Polyphonic Oscillators

  • Analog Oscillator (Polyphonic) - A high quality analog modelled oscillator. The brilliant ILO wavetable macro is courtesy of Laureano Lopez.
  • Basic Oscillator (Polyphonic) - A simple multi-wave oscillator.
  • FM 2-Stack Oscillator (Polyphonic) - 2 FM operators arranged in a simple stack, with one operator modulating the other.
  • FM Operator (Polyphonic) - An oscillator for use in FM synthesis.
  • Keyboards (Polyphonic) - A sample based block with piano and marimba sounds.
  • Mini Oscillator (Polyphonic) - A simple oscillator that can be used either as an audio rate oscillator or as an LFO.
  • Multi Oscillator (Polyphonic) - An oscillator that can operate in 5 different modes:
    • Supersaw = Old school supersaw oscillator with extra aliasing and grunge.
    • Pulse = 2 Pulse oscillators that can be detuned for extra fatness.
    • OSC Sync = 2 oscillators synced together so that one oscillator resets the other oscillator every cycle.
    • Ring Mod = 2 oscillators ring-modulated (the outputs multiplied together).
    • FM = 2 oscillators configured so that one modulates the phase of the other for dissonant FM sounds.
  • Multi Saw (Polyphonic) - 6 sawtooth oscillators which can be independently detuned and modulated.
  • Multi Sine (Polyphonic) - 6 sine oscillators which can be independently detuned and modulated.
  • Nano Oscillator (Polyphonic) - A simple multi-wave oscillator.
  • Noise (Polyphonic) - A noise oscillator with 5 different types of noise and filtering.
  • Supersaw Oscillator (Polyphonic) - Digital supersaw oscillator. The 'CHORD' control sets the interval between the unison, a variety of chords can be selected. When A CHORD is enabled the notes in the chord are snapped to a scale, use the PITCH control to set the key.
  • Tangle Oscillator (Polyphonic) - An oscillator block based on a fusion of phase distortion (twisting, warping, repeating and mixing basic waveforms for knotty twisted sounds) with FM synthesis. The bock also features 7 lofi modes which authentically model vintage digital DACs with gritty digital noise and jitter, great for dirty old school digital synth tones.
  • Unison Wavetable (Polyphonic) - A wavetable oscillator with 7 unison voices.
  • Wavetable Oscillator (Polyphonic) - A wavetable oscillator with built-in wavetables.
  • Drums (Polyphonic) - A simple drum sample player with built-in drum sounds.
  • Granular Sample Player (Polyphonic) - A granular sample player that uses Reaktor's sample management.
  • Sample Map Player (Polyphonic) - A low CPU sample player that uses Reaktor's built in sample management / sample maps (use maps to create multi-samples and velocity splits, right click on the waveform area to add samples / load a sample map).
  • Sample Player (Cheap Polyphonic) - A CPU efficient sample player.
  • Sample Player (Polyphonic) - A sample player. This version has audio rate inputs for sample-accurate chopping and modulation of samples.
  • Sample Player (Stereo Polyphonic) - A stereo sample player.
  • Sample Position (Polyphonic) - A very simple sample player. To playback the sample connect a a ramp signal to the POSITION port.
  • Synth (Polyphonic) - A simple synth block.

 

Polyphonic Filters

A suite of polyphonic filters. The '4-Pole' version of the filter is a simplified version of the normal Filter block, with the Notch and Comb filters removed to save CPU.

 

Polyphonic Effects

A suite of polyphonic (per voice) effects blocks.

 

Polyphonic Modulation

A suite of polyphonic modulation blocks and 'Nano' blocks.

 

Polyphonic Utilities

A suite of polyphonic utilities and 'Nano' utilities.

The versions of the blocks with "CR" in their name run at the slower 'Control Rate' internal clock rather than at the 'Audio Rate' clock, you can use these blocks in combination with the polyphonic modulation blocks rather than the regular audio rate versions to save CPU in larger polyphonic racks. You can set the control rate frequency using the 'Control Rate' sub-menu in Reaktor's 'Settings' menu (default is 400Hz, you can change it to 1600 for better timing performance of the polyphonic modulators and sequencers with very little increase in CPU usage). Note: as the CR versions of the blocks run internally at the slower control rate clock you can not pass audio signals through these blocks, they are designed for modulation signals like LFOs etc.

The group of blocks starting with "Voice" can be used to modulate, spread, route or mute the individual polyphonic voices.

 

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