Nano Pack

Effects

Distortion

  • 3 Saturators - 3 saturators in a single block.
  • Saturation - Saturates the signal between the HIGH and LOW values.
  • Clipper (Oversampled) - A high quality audio clipper effect. The clipper uses 'Infinite Linear Oversampling' to reduce aliasing artefacts. This version has extra oversampling (additional to the normal 'Infinite Linear Oversampling' clipper, which already has very low aliasing.
  • Clipper - An audio clipper effect. The clipper uses 'Infinite Linear Oversampling' to reduce aliasing artefacts.
  • Distortion - 6 types of distortion.
  • Saturator (Oversampled) - A high quality saturator effect. The saturator uses 'Infinite Linear Oversampling' to reduce aliasing artefacts. This version has extra oversampling (additional to the normal 'Infinite Linear Oversampling' saturator which already has very low aliasing.
  • Saturator - A saturator effect. The saturator uses 'Infinite Linear Oversampling' to reduce aliasing artefacts.
  • Soft Clipper - A soft clipper. The output is transparent below the clipping threshold. This block can be used as a safety clipper before the output of a rack.
  • Tanh Saturation - A simple tanh style saturator.
  • Tanh Saturation (Oversampled) - An anti-aliased tanh style saturator.
  • Triangle Fold (Oversampled) - A triangular wavefolding effect (the signal wraps back around towards zero when it reaches the threshold). This version has extra oversampling.
  • Triangle Fold - A triangular wavefolding effect (the signal wraps back around towards zero when it reaches the threshold).
  • Wavefolder (Oversampled) - A high quality wavefolding effect. The wavefolder uses 'Infinite Linear Oversampling' to reduce aliasing artefacts. This version has extra oversampling (additional to the normal 'Infinite Linear Oversampling' wavefolder, which already has very low aliasing.
  • Wavefolder - A wavefolding effect. The wavefolder uses 'Infinite Linear Oversampling' to reduce aliasing artefacts.
  • Waveshaper (Oversampled) - A waveshaper with built-in wavetables designed for various styles of shaping and clipping. This version has extra oversampling (additional to the normal 'Infinite Linear Oversampling' shaper which already has very low aliasing.
  • Waveshaper - A waveshaper with built-in wavetables designed for various styles of shaping and clipping. The shaper uses 'Infinite Linear Oversampling' to reduce aliasing artefacts.

 



Dynamics

  • Compressor (Optical) - A stereo compressor effect with a modelled optical detector.
  • Compressor (RMS) - A stereo compressor effect with an RMS detector.
  • Compressor - A stereo compressor effect using a peak detection method.
  • Expander - A stereo expander effect with a modelled optical detector.
  • Limiter - A stereo limiter effect.
  • Noise Gate - A stereo noise gate.
  • Transient Shaper - Shapes the transients, from soft to hard.

 

 Modulation Effects

  • Auto Pan - An auto pan effect.
  • Chorus - A chorus effect.
  • Flanger - A stereo flanger effect.
  • Phaser - A stereo phaser effect.
  • Ring Modulation - An analog style ring modulation effect.
  • Tremolo - A stereo tremolo effect.

 

Reverb & Delay

  • Ambience Reverb - A room ambience reverb effect.
  • Delay - 5 delay lines.
  • Diffuser Delay - 3 diffuser delays.
  • Diffuser - A bank of all pass filters for creating resonant, diffused reverb effects. 
  • Feedback Delay - 3 delays with individual feedback controls.
  • Hall Reverb - A stereo hall reverb effect.
  • Multitap Delay - A multitap delay effect.
  • Ping-Pong Delay - A ping-pong delay.
  • Pitch Delay 3 - 3 granular pitch-shift delays.
  • Pitch Delay - A granular pitch-shift / delay effect.
  • Reverb - A stereo reverb effect.
  • Room Reverb - A stereo room reverb effect.
  • Single Delay - A single delay.
  • Stereo Delay - A stereo delay effect.
  • Synced Delay - A stereo tempo synced delay effect.
  • Vintage Plate - A stereo vintage plate reverb effect.

 

Special

  • Add Noise - Adds some gated noise to the input signal.
  • Additive Filter (8-Pole) - A vocoder / band pass filter bank with 16 bands. The frequencies of the bands of both the carrier and the modulator band pass filters are distributed at regular harmonics from the root pitch (similar to the partials of the additive oscillator). The root pitch for the filters is set using the two ‘PITCH’ inputs. You can use this block to map the harmonic character of one sound onto another. This version of the block has uses a high quality 8-pole resonating band pass filter.
  • Additive Filter (Resonance) - A vocoder / band pass filter bank with 32 bands. The frequencies of the bands of both the carrier and the modulator band pass filters are distributed at regular harmonics from the root pitch (similar to the partials of the additive oscillator). The root pitch for the filters is set using the two ‘PITCH’ inputs. You can use this block to map the harmonic character of one sound onto another. This version of the block has uses a resonating band pass filter.
  • Additive Filter - A vocoder / band pass filter bank with 32 bands. The frequencies of the bands of both the carrier and the modulator band pass filters are distributed at regular harmonics from the root pitch (similar to the partials of the additive oscillator). The root pitch for the filters is set using the two ‘PITCH’ inputs. You can use this block to map the harmonic character of one sound onto another.
  • Bit Crusher - A bit crusher effect.
  • Buffer Convolve - Convolves the input with the contents of the sample buffer.
  • Chebyshev - Chebyshev filters. Thanks to Michael Hetrick for the core macros.
  • DC Filter - Filters out DC (direct current) signals.
  • Frequency Shifter - 3 frequency shifter effects.
  • Grain Cloud - A granular delay effect.
  • Granular Pitch Shifter - A granular pitch-shifter.
  • LOFI - A high quality lofi effect.
  • Modal Bank (8-Pole) - A modal bank that uses 16 high quality 8 pole band pass filters, one for each harmonic (partial) of the selected waveform.
  • Modal Bank - A modal bank based on 32 band pass filters, one for each harmonic (partial) of the selected waveform.
  • Multi-Effects - A simple multi effects block with 3 separate stages:
    1 - Effects stage (Compression, Saturation, Distortion, LOFI, Phaser, Chorus, Tremolo or Exciter)
    2 - Delay Stage
    3 - Reverb Stage
  • Response - Applies a convolution impulse response (IR) to the input. The IRs are captured from 6 different devices: 2 Samplers, A Vinyl record, 2 filters and an acoustic guitar.
  • Sample Rate Reducer - A sample-rate reduction effect.
  • Unison - A unison / detune effect. The RESET input resets the buffer that is used to detune the audio signal. If the RESET port is not connected then buffer is reset using when the input exceeds a threshold set by the THRESHOLD control.
  • Vocoder - A vocoder with up to 24 bands.

 

Spectral 

  • Match EQ - A match EQ effect (256 Bands). Thanks to Stephan Schmitt, Gabriel Mulzer and Martijn Deluxe for their excellent Ez FFT macros.
  • Noise Reduction - An FFT noise reduction effect (256 Bands). Thanks to Stephan Schmitt, Gabriel Mulzer and Martijn Deluxe for their excellent Ez FFT macros.
  • Pitch Shifter - A high-quality FFT based pitch-shifter. Based on a brilliant macro by Jan Brähler.
  • Spectral Dynamics - An FFT compressor / expander effect (256 Bands). Thanks to Stephan Schmitt, Gabriel Mulzer and Martijn Deluxe for their excellent Ez FFT macros.
  • Spectral Effects (1024) - FFT based effects with a 1024 block size. When both inputs are connected then input 1 is the vocoder carrier and input 2 is the vocoder modulator and the FFT effects are applied to the modulator. When only input 2 is connected then the input is vocoded against itself. If only input 1 is connected then the FFT effects are applied directly to the input signal. Thanks to Stephan Schmitt, Gabriel Mulzer and Martijn Deluxe for their excellent Ez FFT macros.
  • Spectral Effects - FFT based effects with a 256 block size. When both inputs are connected then input 1 is the vocoder carrier and input 2 is the vocoder modulator and the FFT effects are applied to the modulator. When only input 2 is connected then the input is vocoded against itself. If only input 1 is connected then the FFT effects are applied directly to the input signal. Thanks to Stephan Schmitt, Gabriel Mulzer and Martijn Deluxe for their excellent Ez FFT macros.
  • Spectral Freeze - A spectral freeze effect. Thanks to Stephan Schmitt, Gabriel Mulzer and Martijn Deluxe for their excellent Ez FFT macros and also to Salamander Anagram for his brilliant tutorials and example ensembles on which this block was based.
  • Spectral Gate - An FFT gate effect (256 Bands). Thanks to Stephan Schmitt, Gabriel Mulzer and Martijn Deluxe for their excellent Ez FFT macros.
  • Time Stretch - A spectral time-stretch effect. Thanks to Stephan Schmitt, Gabriel Mulzer and Martijn Deluxe for their excellent Ez FFT macros and also to Salamander Anagram for his brilliant FFT tutorials and example ensemble on which this block was based.
  • Voice Scrambler - A voice scrambling effect.

 



Filters 

  • 1-Pole Filter - 2 1-pole filters.
  • 3 Filters - 3 filters with 5 different selectable filter types: LP4, LP2, BP2, BP4, HP2.
  • Allpass Filter (Cheap) - 2 cpu efficient allpass filters.
  • Allpass Filter - 2 allpass filters.
  • Average - Outputs the average value of the last N samples.
  • Bell EQ - A bell EQ filter.
  • Brickwall Filter - An FFT based brickwall filter.
  • Comb & Notch - A filter with 8 different selectable filter types.
  • Comb Filter - An efficient comb filter with damping.
  • Crossover - A 3-way crossover filter.
  • Diode Filter - An analog 'TB-303' style low pass ladder filter with 7 additional filter types.
  • Filter (Stereo) - A stereo filter with 8 different selectable filter types. When the cutoff control is set to maximum the filter is bypassed.
  • Filter Bank - 8 bandpass filters, spaced one octave apart.
  • Filter - A filter with 8 different selectable filter types.
  • High Shelf EQ - A high shelf EQ filter.
  • Ladder Filter - An analog 'Moog' style ladder filter with 8 different selectable filter types with non linear saturation in the filter algorithm.
  • Low Shelf EQ - A low shelf EQ filter.
  • LPG (4 Pole) - A lowpass gate (combined volume envelope and filter) with a steep filter slope.
  • LPG (Organic) - A lowpass gate (combined volume envelope and filter) with a gentle filter slope and a natural  'organic' sounding envelope curve.
  • LPG - A lowpass gate (combined volume envelope and filter) with a gentle filter slope.
  • Multi Bandpass (Cheap) - 6 bandpass filters.
  • Multi Bandpass - 6 high quality analog style bandpass filters.
  • OTA Filter - An analog 'Roland' style ladder filter with 8 different selectable filter types with non linear saturation in the filter algorithm.
  • Sallen-Key Filter - An analog 'Korg' style filter with 8 different selectable filter types with non linear saturation in the filter algorithm.
  • Simple Filter - A CPU efficient filter with 6 filter types.
  • Steep Filter - This block uses the reaktor voices in a serial way to produce an absurd many pole filter with up to thousands of poles. Based on this brilliant ensemble by Jan Brähler: https://www.native-instruments.com/de/reaktor-community/reaktor-user-library/entry/show/7389/

 

Modulation

  • AD Envelope - A basic AD (Attack / Decay) envelope.
  • AHD Envelope - A basic AHD (Attack, Hold Decay) envelope.
  • Dual LFO - 2 LFOs in a single block.
  • Envelope (Stereo) - A basic AHDSR envelope with stereo inputs and outputs.
  • Envelope - A basic AHDSR envelope.
  • Follower - An envelope follower.
  • Hold - Outputs a 1 for the duration set by the TIME control, triggered by the reset port.
  • LFO Basic Shapes - 6 LFOs with a variety of shapes.
  • LFO Rand Linear - 3 random LFOs with a linear output (ramps).
  • LFO Rand Smooth - 3 random LFOs with  smooth output.
  • LFO Rand Steps - 3 random LFOs with a stepped output.
  • LFO Sine - 3 sine LFOs.
  • LFO Square - 3 square LFOs.
  • LFO Triangle - 3 triangle LFOs.
  • LFO - A Low Frequency Oscillator (LFO).
  • Quad LFO - 4 LFOs in a single block. The MODE knob sets the way that the 4 LFOs are combined:

    Key:

    '>' =  FM Modulation
    '*' =  AM Modulation
    '+' = Mix
    'S' = Selector
    'SW' = Switch
    'F' = Feedback Modulation
    'SH' = Sample & Hold
    'Q' = Quantize
    'B' = Bitcrush
    '->' = Plays the LFOs in sequence

    Modes:

    ONE = 1st LFO
    2>1
    2*1
    2+1
    SUM = 4+3+2+1
    SEL 1 = 1S(4,3,2)
    SEL 2 = 1S(4>3,2)
    RING = (4*3)+(2*1)
    FM 1 = 4>3>2>1
    FM 2 = 4>3*2>1
    FM 3 = 4*(3>2)>1
    FM 4 = 4+3+2>1
    FM 5 = 4+(3>2)*1
    FM 6 = (4>3)+(2>1)
    FM 7 = (4>3)+(2F1)
    FM 8 = 4F3+2>1
    S&H = (4>3)SH(2>1)
    QUAN = (4>3)Q(2>1)
    CRUSH = 4B(3>2>1)
    SWITCH = 1SW(4,3,2)
    SEQ 1 = 1->2->4->4
    SEQ 2 = 1->2
  • Randomizer (Bi) - Incoming gate signals generate bidirectional random values.
  • Randomizer - Incoming gate signals generate random values.
  • Segment - A single segment of a multi-breakpoint envelope. Daisy-chain several segments by connecting OUT to IN and RESET to RESET. When a gate signal is received at the RESET port the current value at the IN port is used to determine the starting level of the segment. The output will then fall or rise until it reaches the value of the LEVEL control for the duration set by the TIME control. 
  • Synced Segment - A single segment of a multi-breakpoint envelope. The duration of the segment is synced to the host tempo. Daisy-chain several segments by connecting OUT to IN and RESET to RESET. When a gate signal is received at the RESET port the current value at the IN port is used to determine the starting level of the segment. The output will then fall or rise until it reaches the value of the LEVEL control for the duration set by the TIME control.

 


Oscillators

  • Acid Oscillator - A oscillator using wavetables from a vintage baseline keyboard. Trigger the reset port to get filter sweeps.
  • Additive Oscillator - An oscillator based on additive synthesis.
  • Analog Oscillator - A multi-wave 'warm' analog style oscillator.
  • Basic Shapes Oscillator - A simple multi-wave  oscillator.
  • Exciter Oscillator - An oscillator for creating short burst of sound for exciting resonators or ‘pinging’ filters.
  • FM Operator (8 Bit) - An oscillator for use in FM synthesis. The oscillator uses a smaller 8 bit wavetable for a 'LOFI' game console sound.
  • FM Operator (Clean) - An oscillator for use in FM synthesis. The oscillator uses a 32 bit wavetable with high quality interpolation for a cleaner, less 'vintage' sound.
  • FM Operator - An oscillator for use in FM synthesis.
  • FM Oscillator - A simple 3 operator FM oscillator.
  • Instrument Tables (Poly) - A polyphonic wavetable oscillator with built-in wavetables.
  • Instrument Tables - A wavetable oscillator with built-in wavetables.
  • KB Tables (Poly) - A polyphonic wavetable oscillator with built-in wavetables.
  • KB Tables - A wavetable oscillator with built-in wavetables.
  • Multi Oscillator - An oscillator that can operate in 5 different modes:
    Supersaw = Old school supersaw oscillator with extra aliasing and grunge.
    Pulse = 2 Pulse oscillators that can be detuned for extra fatness.
    OSC Sync = 2 oscillators the synced together so that one oscillator resets the other oscillator every cycle.
    Ring Mod = 2 oscillators ring-modulated (the outputs multiplied together).
    FM = 2 oscillators configured so that one modulates the phase of the other for dissonant FM sounds.
    There are 4 controls (Depth, Pitch, Shape & Option) that have different functions depending on the mode:

    Supersaw:
    Depth = Detune
    Pitch = Chord Select
    Shape = FM amount
    Option = Snap notes in chords to scale

    Pulse:
    Depth = Oscillator mix
    Pitch = Oscillator 2 pitch
    Shape = Pulse width
    Option = Oscillator 2 square mode

    OSC Sync:
    Depth = Oscillator 1 pitch
    Pitch = Oscillator 2 pitch
    Shape = Oscillator shape
    Option = Oscillator 1 Pulse Width

    Ring Mod:
    Depth = Dry/wet mix
    Pitch = Oscillator 2 pitch
    Shape = Oscillator shape
    Option = 'Analog' style ring modulation mode

    FM:
    Depth = FM Depth
    Pitch = Oscillator 2 Pitch
    Shape = Oscillator shape
    Option = Shape knob controls oscillator 2
  • Multi Saw - 6 sawtooth oscillators.
  • Multi Sine - 6 sine oscillators.
  • Noise - A simple noise sample player.
  • Oscillator - A simple multi-wave  oscillator.
  • PD Oscillator - A phase distortion style oscillator using wavetables from a vintage keyboard.
  • Piano Tables (Poly) - A polyphonic wavetable oscillator with built-in wavetables.
  • Piano Tables - A wavetable oscillator with built-in wavetables.
  • Pure Noise - Pure noise oscillator.
  • Raw Oscillator (Oneshot) - A raw multi-wave oscillator without any anti-aliasing. This oscillator will play for a single cycle and then stop, useful for driving samples triggering resonators or recording wavetables using the Table Oscillator.
  • Raw Oscillator - A raw multi-wave oscillator without any anti-aliasing. Useful for driving samples, LFOs or if an aliasing sound is preferred.
  • Sine Bank Osc (HQ) - An additive synthesis based oscillator with 128 partials The Nano Sine Bank Oscillator block is similar to the Nano Additive Oscillator block except it has more partials (128 vs 36) and doesn't have the re-synthesis option.
    This 'high quality' (HQ) version has more accurate partial ratios (resulting in less drift over time) and a smoother unison sound at extreme settings at the expense of higher CPU consumption.
  • Sine Bank Osc - An additive synthesis based oscillator with 128 partials The Nano Sine Bank Oscillator block is similar to the Nano Additive Oscillator block except it has more partials (128 vs 36) and doesn't have the re-synthesis option.
  • Sine Oscillator - A simple sine wave oscillator with an FM input.
  • Supersaw - Digital supersaw oscillator. The oscillator engine runs in 12bits and the sample rate can also be reduced for a gritty old-school supersaw sound. The 'CHORD' control sets the interval between the unison, a variety of chords can be selected. When A CHORD is enabled the notes in the chord are snapped to a scale, use the coarse transpose control to set the key.
  • Table Oscillator - An oscillator that reads from a table that can be drawn with the mouse or written to using the IN port.
  • Wavetable (Poly) - A polyphonic wavetable oscillator with built-in wavetables.
  • Wavetable Sine Bank (HQ) - An additive synthesis based oscillator with 128 partials using waveforms loaded from wavetable files. This 'high quality' (HQ) version has more accurate partial ratios (resulting in less drift over time) and a smoother unison sound at extreme settings at the expense of higher CPU consumption. Thanks to Jan Brähler for his brilliant FFT partial extractor.
  • Wavetable Sine Bank - An additive synthesis based oscillator with 128 partials using waveforms loaded from wavetable files.
  • Wavetable XY - A wavetable oscillator with 7 built-in wavetables that can be scanned in 2 dimensions (X and Y), the wavetables are:
    DIGITAL = A collection of waveforms sourced from digital synths, mathematical formulas and digital synthesis. (See credits)
    ANALOG = A collection of waveforms sourced from vintage analog synthesisers, analog drum machines and analog modular oscillators.
    FM = A collection of waveforms obtained using FM synthesis.
    SPECTRAL = A collection of spectrally complex waveforms with lots of harmonics.
    SYNTHS = A grid of wavetables made from 16 classic synth sounds arranged along the Y axis, each synth sound comprised of 16 waveforms. Y POS selects the sound and XPOS selects the position in the sound.
    REAL = A grid of wavetables made from 16 real instruments arranged along the Y axis. Y POS selects the sound and XPOS selects the position in the sound.
    DRUMS = A collection of waveforms sourced from drum hits.
  • Wavetable - A wavetable oscillator with built-in wavetables.

 

    Samplers

    • Drums (Cheap) - A drum sample player using a simple playback algorithm.
    • Drums (Poly) - A polyphonic drum sample player.
    • Drums - A drum sample player.
    • Formant Sample Player - A sample player with formant shifting that uses Reaktor's built in sample management.
    • Granular Sample Player - A granular sample player that uses Reaktor's built in sample management.
    • Keyboards - A sample player loaded with a set of keyboard sample.
    • Marimba - A sample based marimba block.
    • Piano 128 Voice - A sample based piano block with 128 voices.
    • Piano - A sample based piano block.
    • Sample Buffer (Stereo) - A simple stereo sample buffer. To playback the contents of the buffer connect a a ramp signal to the POSITION port.
    • Sample Buffer - A simple sample buffer. To playback the contents of the buffer connect a a ramp signal to the POSITION port.
    • Sample Player (Cheap) - A sample player using a simple playback algorithm.
    • Sample Player (Polyphonic) - A polyphonic sample player.
    • Sample Player (Stereo)- A stereo sample player.
    • Sample Player - A sample player.
    • Sample Position (Cheap) - A very simple sample player using a simple playback algorithm.. To playback the sample connect a a ramp signal to the POSITION port.
    • Sample Position - A very simple sample player. To playback the sample connect a a ramp signal to the POSITION port.

     

     

     Sequencers

    • Bit Sequencer - Outputs gate signals triggered by the individual bit values of the 8 bit input signal.
    • Clock Splitter - Routes incoming clock signals to 4 different outputs, it can also be used to as a clock divider / clock router.
      The 'STEP MODE' control sets the mode and direction of movement of the sequencer. The following modes are available:
      FWD (forward) = The sequence plays forwards.
      REV (reverse) = The sequence is reversed.
      FWD-REV (forward then reverse) = The sequence plays forwards and then backwards, for example: 1,2,3,4,4,3,2,1,1,2,3,4 etc.
      TRI (triangle) = Same as FWD-REV but adds an extra step at the end so that the first and last steps aren't repeated, for example: 1,2,3,4,5,4,3,2,1,2,3,4,5 etc.
      PATT 1 (pattern 1) = Plays back the sequence using a pattern.
      PATT 2 (pattern 2) = Plays back the sequence using a different pattern.
      RAND 1 (random mode 1) = Plays back the steps randomly.
      RAND 2 (random mode 2) = Same as RAND 1 except steps are never repeated twice. 
    • Counter - Counts up to 32 steps. The position of the counter  is incremented by gates received by the GATE input. The block outputs POSITION signals between 0 and 1 that represents the current step number.
      The 'STEP MODE' control sets the mode and direction of movement of the sequencer. The following modes are available:
      FWD (forward) = The sequence plays forwards.
      REV (reverse) = The sequence is reversed.
      FWD-REV (forward then reverse) = The sequence plays forwards and then backwards, for example: 1,2,3,4,4,3,2,1,1,2,3,4 etc.
      TRI (triangle) = Same as FWD-REV but adds an extra step at the end so that the first and last steps aren't repeated, for example: 1,2,3,4,5,4,3,2,1,2,3,4,5 etc.
      PATT 1 (pattern 1) = Plays back the sequence using a pattern.
      PATT 2 (pattern 2) = Plays back the sequence using a different pattern.
      RAND 1 (random mode 1) = Plays back the steps randomly.
      RAND 2 (random mode 2) = Same as RAND 1 except steps are never repeated twice.
    • Crossing Sequencer - Sends a trigger (a single sample long gate) when the POS signal crosses the value at the inputs.
    • Euclidean Sequencer - The number of gates, set by the GATES knob, will be distributed equally across the number of steps, set by the STEPS knob.
    • Gate Sequencer - An 8 step gate sequencer.
    • Level Sequencer - An 8 step level sequencer.
    • LiveCore - LiveCore (live coding in Reaktor core cells), open the block in ensemble mode to edit the LiveCore patches. See https://github.com/freeeco/livecore for more information.
    • Note Sequencer - An 8 step note sequencer. Click on a step and hold and then play a MIDI note to set the value of that step via MIDI.
    • Position Combiner - Combines position signals after they have been split using the Position Splitter block.
    • Position Divider - Splits up a position signal into up to 4 separate position signals.
    • Position Effects - Applies a variety of effects transformations to the input position signal.
    • Position Splitter - Splits up a position signal into up to 4 separate position signals.
      The are 5 different modes for splitting the signal up in different ways:
      FAST = The position signal is split into parts of even length and then each part is multiplied by the MULT knobs.
      REPEAT = The position signal is split into parts of varying length (depending on the MULT knobs) and then each part is multiplied by the MULT knobs, therefore repeating each of the sections yet keeping the speed of each section the same.
      SPLIT = The position signal is split into parts of varying length (depending on the MULT knobs).
      FIX = Same as REPEAT except the the overall length of the sequence is fixed.
      STRETCH = Same as SPLIT except the the overall length of the sequence is fixed.
      Click on the LEDs to mute the outputs. You can also use these LED buttons to select how many steps are in the sequence if the only the POS output port is connected.
    • Repeat Sequencer - A repeat sequencer.
    • Roll Sequencer - A gate roll sequencer. A number of gate repeats can be set for each step of the sequencer.
    • Sequencer - An 8 step / 8 input sequencer.
    • Sequential Switch - An 8 input, 8 output switch. The connections between the 8 inputs and the 8 outputs are rotated using steps of a sequencer. The position of the sequencer is incremented by gates received by the GATE input.
      The 'STEP MODE' control sets the mode and direction of movement of the sequencer. The following modes are available:
      FWD (forward) = The sequence plays forwards.
      REV (reverse) = The sequence is reversed.
      FWD-REV (forward then reverse) = The sequence plays forwards and then backwards, for example: 1,2,3,4,4,3,2,1,1,2,3,4 etc.
      TRI (triangle) = Same as FWD-REV but adds an extra step at the end so that the first and last steps aren't repeated, for example: 1,2,3,4,5,4,3,2,1,2,3,4,5 etc.
      PATT 1 (pattern 1) = Plays back the sequence using a pattern.
      PATT 2 (pattern 2) = Plays back the sequence using a different pattern.
      RAND 1 (random mode 1) = Plays back the steps randomly.
      RAND 2 (random mode 2) = Same as RAND 1 except steps are never repeated twice. 
    • Value Sequencer - An 8 step level sequencer.
    • Position Multiply - Multiplies the input by fixed values of 6th and 8th divisions.
    • Position Offset - Offsets the input by fixed values of 6th and 8th divisions.
    • Position Pass - Passes the input if it is greater than 0 or less than 1 otherwise sets the output to -0.00001
    • Position Sum - Sums position signals. If the input signals are greater than 1 or less than 0 then the signal is silenced.
    • Position Wrap - Multiplies the input by fixed values of 6th and 8th divisions.
    • Size - Scales the position input to reduce the size of the sequence to a certain number of steps.
    • Steps - Wraps the position input to a certain number of steps.
    • Offset (Wrap) - Offsets the position input by a certain number of steps, the output is wrapped between 0 and 1.
    • Offset - Offsets the position input by a certain number of steps.
    • Swing - Adds a swing feel to position signals at the inputs